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The starting class for all N Terrarians. It provides few bonuses and must be brought up to level 10 before choosing another class.


Skiils N6

Icon Name Effect Cooldown Max Level Requirement
Basic Basic Abilities Learns the basic about survival on this dangerous land. Every level of this skill increases base level cap by 10%. Passive 10
FirstAid First Aid Knowning the basic of the First Aid, you will be able to restore 5 Health at the cost of 3 MP. 5 sec 1 Needs Basic Abilities at Level 3.
DemonScythe Demon Scythe Shoots Demon Scythes at the mouse direction. One new scythe for every 20 levels. Damage is 8, plus 1 for each 3 levels. Damage increases based an current weapon type. 10 sec 1 Needs Basic Abilities at Level 5.

A race of demons is needed.

GoblineLogic Gobline Logic Only goblins knows now to make those things. Gain 5 DEX bonus. Passive 1 Needs Basic Abilities at Level 5.

A race of goblins is needed.

BoneThrow Bone Throw Throws a bone at the mouse direction. Loses between 3 to 5 Health per bone shot, if you does not have a bone. Bone causes 8 of damage, plus 1 for every 3 base levels. 1 sec 1 Needs Basic Abilities at level 5.

A race of skeletons is needed.

SneakySteps Sneaky Steps Staying stopped allows you to hide. Melee Damage and Critical Rate increased while in stealth. Aggro lowers when in stealth. Toggle 1 Needs Basic Abilities at level 5.

A race of raccoonian is needed.



Skills

Name Effect Cost/Cooldown Requirement Icon

First Aid

Restores 5 Health

3 Mana / 3 Seconds

None
First Aid

Novice Strike

Swings for 115% weapon damage.

50 Mana / ~5 seconds. None
First Aid
Novice Magic Spell Shoots a star for 115% magic weapon damage. 50 Mana / ~5 seconds. none
First Aid
Novice Shot Shoots a ranged weapon for 115% ranged weapon damage. 50 Mana / ~5 seconds. none
First Aid

Terrarians start with all their skills and cannot improve them, Skill Points are useless for Terrarians.

Novice Magic Spell, unlike the other two "Novice" abilities, may be used without a magic weapon, giving every character a modest ranged alternative in a pinch.


Final Level Status Bonus

Status Bonus
Strength +2
Vitality +2
Dexterity +2
Charisma +2
Agility +2
Intelligence +2
Luck +2
Wisdom +2