Status Points are gained at 2 per Character level, and may be used to enhance your character's abilities. [note: If code divers or devs want to give exact figures 1 point of each stat gives, I'd greatly appreciate it.] They may be reset by using Almighty Sticks, which can be found on Man Eaters in the underground jungle, though at "Key Mould" (0.04%) drop rates.
Levelling purportedly gives 0.5 "invisible" points into each stat. It won't show up on your Status Screen, but can be seen in its effect on your abilities.
A maximum of 130 manual points may be added to a single stat.
(Hard Cap: 75%)
|Jump Height / Fall Distance||+||+||+|
Please feel free to add exact figures where known.
All stats give percentile increases. 130 Vitality will not alter defence on a naked character. Where a stat is in "competition" with another for size of effect, the larger effect is marked ++.
For Cast Time and MP Cost, + indicates these are increased, slowing down and increasing the cost respectively.
Unaffected by stats: Vertical Movement, Medium Movement (honey, water, lava, cobwebs), Ammo Consumption %, Experience gain, Critical Hit Damage%, or Damage-Type-Specific Crit%.
Accuracy - As far as I can tell, appears to be a slightly randomised damage multiplier for all attacks.
Dodge - A flat % rate to ignore damage, though still take knockback and status effects, much like the Master Ninja Gear, with which it does not stack.
Stats are used to improve your character's strength and abilities, are gained at a rate of 10 per level, and cannot be redistributed after being applied.
Each point applied to a stat increases its level by 0.1. The following table is marked as the value gained per whole level.
In normal mode
|Melee Damage||Increases the Damage dealt by physical attack.||0.05||0.1|
|Ranged Damage||Increases the Damage dealt by ranged attack.||0.05||0.1|
|Magic Damage||Increases the Damage dealt by magic attack.||0.05||0.1|
|Defense||Increases the defense against enemies attack.||0.5||1|
|Critical Bonus||Improves chances of dealing a critical hit.||1||1|
|Speed Modifier||Increases the movement speed.||0.003||0.005|
|ASPD||Increases the Attack Speed.||0.003||0.005|
|Dodge||Increases the chance of dodging an attack,when hit by a monster or projectile.(Valid aswell to explosives and fall damage)||0.25||0.25|
Makes your damages be more solid
|Depends of the Weapon Type||Depends of the Weapon Type.|