Actually I dunno, the standalone version of NT7 was in development, but I tried to port it to the newest Terraria version, and found out that it's demi impossible, since the coding errors were too much and hard to fix, so I were trying to port the mod to tModLoader, and were getting some success, but still, the mod port for tModLoader is still lacking a few things, and still need some testing and work before I can release, but at least the Leveling system is working quite ok for now.
I have no estimative of when I may release the tmodloader, beside, I wonder...
Well'p, stay tunned for news, beside the forums recieves news faster than the wiki.
Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Images\chain13". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Images\chain13.xnb". File not found. at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) at Terraria.Main.LoadContent() at Microsoft.Xna.Framework.Game.Initialize() at Terraria.Main.Initialize() at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) at Microsoft.Xna.Framework.Game.Run() at Terraria.Program.Main(String args)
it seems that the new update has stopped nterraria and I get the steam DLL error. Ive tried reinstalling it and it is in the terraria folder but no luck. this only started once the newest terraria update came out.
Hello! I can't access the FAQ section (I'm logged in but when I go to the wiki, it logs out --'). So I put this message here, sorry for the trouble!
I have 2 problems (well one problem and one bug).
First, I tried to play to a vanilla-created world (I copied-pasted it to the good folder), but then when I try launching it with N Terraria 6, it tells me there is no saved game, and thus the world cannot be launched. Is there anything I can do? Or are the vanilla worlds not compatible with this mod?
Second, the bug, which is completely unrelated. The trophies don't seam to save correctely : every time I launch my game, they pop up again. It is not a problem (Steam saved them), but it is kinda annoying (yeah, in post-Plantera, I still have Oh Shiny each time I play a new game sessions and I mine ore xD)
For the first issue, since NT6, the mod can't load vanilla worlds due to inconsistency on loading them.
Those are caused because the decompilation bugs the mod loading system, and while trying to fix the world loading, I certainly make the mod load the incorrect value type, causing N Terraria world and Terraria worlds incompatible.
Currently on steam it is 1.3.4, so would that effect anything or have any chance of a patch because as far as I can tell there is no possible way to revert back to 18.104.22.168 and I really enjoy the mod, and it doesn't make the mod unplayable but it would be a nice feature to have. Thank you for all your work.
So, one night i got a message that read "What a terrible night to have a cursed moon...", The moon turned red, but the water did not change color. So i knew it wasnt the ordinary blood moon. Hardmode enemies started to spawn (Nothing big, just Possessed armor, Wandering eye's, and Wraith's.) until the end of the night. Is there a page on this? Couldnt seem to find one.